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1. Caracal Navy Issue (HAM, buffer, faction fit under 500m) - in Ships and Modules [original thread]
You Could try something like this...much cheaper than 500mill and can still go toe to toe with most other cruisers. [Caracal Navy Issue, CNC HAM] Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Damage Contr...
- by Meeko Atari - at 2011.07.16 21:28:00
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2. Caldari-Minmatar Faction Battle Ship? - in Ships and Modules [original thread]
WTB A Heavy missile Vagabond! No really, I want one
- by Meeko Atari - at 2011.05.16 21:47:00
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3. Phantasm - in Player Features and Ideas Discussion [original thread]
I'd Settle for 1 more low slot
- by Meeko Atari - at 2011.05.15 21:37:00
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4. Make love to the Scorpion - in Player Features and Ideas Discussion [original thread]
I'm almost positive that in your list there is another " split weapon " ship. ECM is a role, and the Scorpion is the only long range option left in EVE If you cant figure out how to use it...don't It fills it's role, one that no other Tier 1 ...
- by Meeko Atari - at 2011.03.09 16:00:00
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5. Ashimmu, does it really frighten naughty children into submission? - in Ships and Modules [original thread]
Originally by: David Carel HAM Drake is unable to apply damage and dies. HM Drake deals 110 DPS at any range (w/o drones). Has 100k EHP. Cynabal orbits close (5km), deals 450 DPS (w/o drones) and has 24k EHP. With that calculation, both...
- by Meeko Atari - at 2011.03.04 22:58:00
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6. PVP Phantasm [advice needed] - in Ships and Modules [original thread]
I love this ship, however I do feel it is lacking compared to the other pirate faction ships, and is very cap dependent but with a friend or some bonuses in system it can be a very scary thing to run across. Here is my current fit, the single LSE...
- by Meeko Atari - at 2011.03.04 20:59:00
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7. Widow Tammmmm, well almost - in Ships and Modules [original thread]
You will be disappointed if you expect to go out and fight with it. As for fits... Think of it as a Torp Raven with a jump drive. If you do not have a gang to bridge you would be better off in a Raven. Sorry to hear you trained BOps...I did to...
- by Meeko Atari - at 2011.01.29 00:04:00
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8. Black Ops Series Vessels Getting a Proper Cov Ops Cloak - in Ships and Modules [original thread]
Better fuel efficiency, longer jump range and the ability to bridge into dead space is all they need.
- by Meeko Atari - at 2011.01.28 18:05:00
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9. High slot tackle gear... - in Player Features and Ideas Discussion [original thread]
If you want a high slot module that "points" another players ship... Your in luck! there already is one! And it's 100% point, no warping away even if you have nothing but Warp Core Stabilizers in your lows. CCP did this just for you!
- by Meeko Atari - at 2011.01.28 16:01:00
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10. Sansha - in Player Features and Ideas Discussion [original thread]
Questions: Did you join the test server and try out incursions when the mass testing occurred? Did you read how incursions work or did you think they were just random spawing level 4's? I for one applaud CCP for making an expansion that brain d...
- by Meeko Atari - at 2011.01.27 23:31:00
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11. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Originally by: Mr Hyde113 I have a few ideas regarding blasters that i'd like to throw out there for discussion. Imagine blasters as a sawed off shotgun. Yes, it is a close range weapon, but extremely powerful. Like you would imagine, ev...
- by Meeko Atari - at 2011.01.27 20:31:00
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12. Sansha - in Player Features and Ideas Discussion [original thread]
For this reason alone... Best Expansion Ever CCP!!!
- by Meeko Atari - at 2011.01.27 16:07:00
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13. Covert base of operations (black-ops Orca) - in Player Features and Ideas Discussion [original thread]
I like the idea of it being a base of operations, carrying replacement ships modules ammo and fuel. But it should not be able to bridge any ships, it would obsolete the entire BOps ship line even if it had a very short jump range. I am for it be...
- by Meeko Atari - at 2011.01.11 21:33:00
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14. succubus - in Ships and Modules [original thread]
I use this once in awhile [Succubus, Suck-A-Bus] Heat Sink II Damage Control II Medium F-S9 Regolith Shield Induction Catalyzed Cold-Gas I Arcjet Thrusters Faint Epsilon Warp Scrambler I Stasis Webifier II Medium Pulse Laser II, Imperial Navy M...
- by Meeko Atari - at 2011.01.11 00:11:00
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15. [Proposal] Increase black op jumprange - in Assembly Hall [original thread]
Originally by: Hemmo Paskiainen Originally by: Caius Sivaris As it is Black Ops can already bring 1000 unscoutable DPS, adding hardpoints and fittings would render them really OP. Only the redeemer has 850 dps and 1000 with dro...
- by Meeko Atari - at 2011.01.10 21:56:00
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16. [Proposal] Increase black op jumprange - in Assembly Hall [original thread]
I would love the Cov Ops Cloak to be given to the BOps, Is it needed? not really. A bigger fuel bay, better fuel consumption and longer jump range is what they need, and out of all of those I would settle for the longer jump range. As far as mor...
- by Meeko Atari - at 2011.01.10 20:58:00
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17. CLoaking Device Changes - Ideeas - in Player Features and Ideas Discussion [original thread]
Originally by: Horizonist Edited by: Horizonist on 05/01/2011 16:19:45 To the OP: I mean no offence or disrespect when I say this, but if having a cloaker in local stops you from ratting, you should not be in nullsec at all. I know w...
- by Meeko Atari - at 2011.01.05 19:20:00
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18. Rail Fix - in Ships and Modules [original thread]
Originally by: 1600 RT Originally by: Meeko Atari Originally by: 1600 RT Originally by: Meeko Atari How about giving Rails and to an extent Blasters a super high ROF, dependent on Cap and Ammo, When you run out of...
- by Meeko Atari - at 2011.01.04 20:30:00
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19. Rail Fix - in Ships and Modules [original thread]
Originally by: 1600 RT Originally by: Meeko Atari How about giving Rails and to an extent Blasters a super high ROF, dependent on Cap and Ammo, When you run out of Ammo you have normal reload times but the high ROF will suck Cap ...
- by Meeko Atari - at 2011.01.04 19:57:00
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20. Rail Fix - in Ships and Modules [original thread]
How about giving Rails and to an extent Blasters a super high ROF, dependent on Cap and Ammo, When you run out of Ammo you have normal reload times but the high ROF will suck Cap until it reaches a certain level ( lets say 30% ) then the Guns st...
- by Meeko Atari - at 2011.01.04 19:36:00
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